Lumencore Studios

Tools

Aplos Console

A drop-in overlay developers open while a game is running, to trigger custom commands, adjust settings live and watch log output without leaving play mode or rebuilding the project.

It is designed around extension. Nearly every seam in the system is an interface, so commands, input backends and persistence can all be swapped or added to without touching the core.

Aplos Console key art: the command list, settings window and colour picker stacked beneath the product wordmark.
Version
1.0.0
Released
14 July 2026
Engine
Unity
Licence
MIT

What ships in 1.0.0

  • Console

    A singleton manager handles command registration, and a command constructor assembles commands at runtime.

  • Command system

    A debug command type covers anything callable from the console, with a ScriptableObject configuration bundling actions and prefabs.

  • Windows

    A manager spawns and tracks runtime windows, taking request and settings structures that describe how each one is styled.

  • Colour picker

    An HSV picker combining a saturation and value field, hue and alpha rails, hex and RGBA inputs and preview swatches, backed by a palette of reusable named colours.

  • Settings

    Components marked with a debug group attribute are discovered and persisted, with their marked fields exposed live. A reflection-based scanner returns them sorted.

  • Input

    Debug bindings are wired to Unity's Input System and control schemes resolved for you, with an extension point left open for custom backends.

  • Overview log

    Unity messages are captured and coloured per entry, the visible list and history are trimmed as they grow, and the whole lot exports to text.

In use

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